NFT
NFT Types: Consumable Items + Durable Cannons + Ornamental Wings
Consumable NFT - Items: Items are consumables and nurturing tools in the game, obtained through gameplay or purchases, used for fostering and raising the demand index
Total Quantity: Unlimited, but with limited output probabilities.
Output
Game Drops: Chance of obtaining items during gameplay.
Shop Purchase: Purchase items in the in-game shop.
Consumption: Directly consumed in forging.
Trading: Players can trade items on the secondary market.
Functional NFT - Cannons: Cannons serve as mining machines, core development targets, and leverage/multiplier switches in the game. Higher levels allow for higher leverage/multiplier gameplay. Cannons have a chance of being downgraded and damaged during synthesis.
Total Quantity: Unlimited, but with limited output probabilities.
Output
Game Drops: Chance of obtaining cannons during gameplay (drop probability to be discussed).
Market Purchase: Purchase cannons on the secondary market.
Token Gold: Chance of receiving $AKF airdrop during gameplay.
Upgrade
Forging: Combine two cannons or a cannon with forging materials to upgrade.
Four levels: Common, R, SR, SSR.
Higher levels increase the probability of receiving $AKF airdrops (R +5%, SR +10%, SSR +20%).
Each player can own up to 10 cannons with values stacking.
Consumption
Downgrading: 15% chance of downgrading and 5% chance of destruction with each synthesis.
Durability: Cannons used for token gold generation will incur daily durability consumption, requiring $AKF for repair (exact values to be determined).
Trading: Players can trade cannons on the secondary market.
Combinatorial
Components: Split into 5 parts, including base, body, muzzle, bullet, and background color.
10 artistic variations for each part, totaling 50 artistic components.
Decorative NFT - Wings: Wings are limited-edition products in the game primarily serving aesthetic functions but also as proof of ownership. Holders receive continuous token and item airdrops (distribution based on rarity).
Total Quantity: Limited, with monthly limited increases based on the growth of the total player base (3%-5% of the total user base).
Output
Monthly minting through exclusive sales.
Market Purchase: Purchase wings on the secondary market.
Functionality
AFK gameplay.
Daily rewards claiming through staking.
Airdrop
Holders receive daily token airdrop rewards and can claim tokens.
Four levels in total: Common, R, SR, SSR. iii. Higher levels result in more daily $AKF airdrop claims (R +1x, SR +3x, SSR +10x).
Trading: Players can trade wings on the secondary market.
Combinatorial
Components: Split into 5 parts.
10 artistic variations for each part, totaling 50 artistic components.
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