NFT

NFT Types: Consumable Items + Durable Cannons + Ornamental Wings

  1. Consumable NFT - Items: Items are consumables and nurturing tools in the game, obtained through gameplay or purchases, used for fostering and raising the demand index

    • Total Quantity: Unlimited, but with limited output probabilities.

    • Output

      • Game Drops: Chance of obtaining items during gameplay.

      • Shop Purchase: Purchase items in the in-game shop.

    • Consumption: Directly consumed in forging.

    • Trading: Players can trade items on the secondary market.

  2. Functional NFT - Cannons: Cannons serve as mining machines, core development targets, and leverage/multiplier switches in the game. Higher levels allow for higher leverage/multiplier gameplay. Cannons have a chance of being downgraded and damaged during synthesis.

    • Total Quantity: Unlimited, but with limited output probabilities.

    • Output

      • Game Drops: Chance of obtaining cannons during gameplay (drop probability to be discussed).

      • Market Purchase: Purchase cannons on the secondary market.

      • Token Gold: Chance of receiving $AKF airdrop during gameplay.

    • Upgrade

      • Forging: Combine two cannons or a cannon with forging materials to upgrade.

      • Four levels: Common, R, SR, SSR.

      • Higher levels increase the probability of receiving $AKF airdrops (R +5%, SR +10%, SSR +20%).

      • Each player can own up to 10 cannons with values stacking.

    • Consumption

      • Downgrading: 15% chance of downgrading and 5% chance of destruction with each synthesis.

      • Durability: Cannons used for token gold generation will incur daily durability consumption, requiring $AKF for repair (exact values to be determined).

    • Trading: Players can trade cannons on the secondary market.

    • Combinatorial

      • Components: Split into 5 parts, including base, body, muzzle, bullet, and background color.

      • 10 artistic variations for each part, totaling 50 artistic components.

  3. Decorative NFT - Wings: Wings are limited-edition products in the game primarily serving aesthetic functions but also as proof of ownership. Holders receive continuous token and item airdrops (distribution based on rarity).

    • Total Quantity: Limited, with monthly limited increases based on the growth of the total player base (3%-5% of the total user base).

    • Output

      • Monthly minting through exclusive sales.

      • Market Purchase: Purchase wings on the secondary market.

    • Functionality

      • AFK gameplay.

      • Daily rewards claiming through staking.

    • Airdrop

      • Holders receive daily token airdrop rewards and can claim tokens.

      • Four levels in total: Common, R, SR, SSR. iii. Higher levels result in more daily $AKF airdrop claims (R +1x, SR +3x, SSR +10x).

    • Trading: Players can trade wings on the secondary market.

    • Combinatorial

      • Components: Split into 5 parts.

      • 10 artistic variations for each part, totaling 50 artistic components.

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